Class CondIsAlive

All Implemented Interfaces:
Debuggable, SyntaxElement, Checker<org.bukkit.entity.Entity>

@Name("Is Alive") @Description("Checks whether an entity is alive. Works for non-living entities too.") @Examples({"if {villager-buddy::%player\'s uuid%} is not dead:","","on shoot:","\twhile the projectile is alive:"}) @Since("2.0, 2.4-alpha4 (non-living entity support)") public class CondIsAlive extends PropertyCondition<org.bukkit.entity.Entity>
  • Constructor Details

    • CondIsAlive

      public CondIsAlive()
  • Method Details

    • init

      public boolean init(Expression<?>[] exprs, int matchedPattern, Kleenean isDelayed, SkriptParser.ParseResult parseResult)
      Description copied from interface: SyntaxElement
      Called just after the constructor.
      Specified by:
      init in interface SyntaxElement
      Overrides:
      init in class PropertyCondition<org.bukkit.entity.Entity>
      Parameters:
      exprs - all %expr%s included in the matching pattern in the order they appear in the pattern. If an optional value was left out it will still be included in this list holding the default value of the desired type which usually depends on the event.
      matchedPattern - The index of the pattern which matched
      isDelayed - Whether this expression is used after a delay or not (i.e. if the event has already passed when this expression will be called)
      parseResult - Additional information about the match.
      Returns:
      Whether this expression was initialised successfully. An error should be printed prior to returning false to specify the cause.
      See Also:
      ParserInstance.isCurrentEvent(Class...)
    • check

      public boolean check(org.bukkit.entity.Entity e)
      Specified by:
      check in interface Checker<org.bukkit.entity.Entity>
      Specified by:
      check in class PropertyCondition<org.bukkit.entity.Entity>
    • getPropertyName

      protected String getPropertyName()
      Specified by:
      getPropertyName in class PropertyCondition<org.bukkit.entity.Entity>