Class ExprTool

java.lang.Object
ch.njol.skript.lang.util.SimpleExpression<T>
ch.njol.skript.expressions.base.PropertyExpression<org.bukkit.entity.LivingEntity,​Slot>
ch.njol.skript.expressions.ExprTool
All Implemented Interfaces:
Debuggable, Expression<Slot>, SyntaxElement

@Name("Tool") @Description("The item an entity is holding in their main or off hand.") @Examples({"player\'s tool is a pickaxe","player\'s off hand tool is a shield","set tool of all players to a diamond sword","set offhand tool of target entity to a bow"}) @Since("1.0") public class ExprTool extends PropertyExpression<org.bukkit.entity.LivingEntity,​Slot>
  • Constructor Details

    • ExprTool

      public ExprTool()
  • Method Details

    • init

      public boolean init(Expression<?>[] exprs, int matchedPattern, Kleenean isDelayed, SkriptParser.ParseResult parser)
      Description copied from interface: SyntaxElement
      Called just after the constructor.
      Parameters:
      exprs - all %expr%s included in the matching pattern in the order they appear in the pattern. If an optional value was left out it will still be included in this list holding the default value of the desired type which usually depends on the event.
      matchedPattern - The index of the pattern which matched
      isDelayed - Whether this expression is used after a delay or not (i.e. if the event has already passed when this expression will be called)
      parser - Additional information about the match.
      Returns:
      Whether this expression was initialised successfully. An error should be printed prior to returning false to specify the cause.
      See Also:
      ParserInstance.isCurrentEvent(Class...)
    • get

      protected Slot[] get(org.bukkit.event.Event e, org.bukkit.entity.LivingEntity[] source)
      Description copied from class: PropertyExpression
      Converts the given source object(s) to the correct type.

      Please note that the returned array must neither be null nor contain any null elements!

      Specified by:
      get in class PropertyExpression<org.bukkit.entity.LivingEntity,​Slot>
      Returns:
      An array of the converted objects, which may contain less elements than the source array, but must not be null.
      See Also:
      Converters.convert(Object[], Class, Converter)
    • getReturnType

      public Class<Slot> getReturnType()
      Description copied from interface: Expression
      Gets the return type of this expression.
      Returns:
      A supertype of any objects returned by Expression.getSingle(Event) and the component type of any arrays returned by Expression.getArray(Event)
    • toString

      public String toString(@Nullable org.bukkit.event.Event e, boolean debug)
      Parameters:
      e - The event to get information to. This is always null if debug == false.
      debug - If true this should print more information, if false this should print what is shown to the end user
      Returns:
      String representation of this object
    • setTime

      public boolean setTime(int time)
      Description copied from class: SimpleExpression
      Sets the time of this expression, i.e. whether the returned value represents this expression before or after the event.

      This method will not be called if this expression is guaranteed to be used after a delay (an error will be printed immediately), but will be called if it only can be after a delay (e.g. if the preceding delay is in an if or a loop) as well as if there's no delay involved.

      If this method returns false the expression will be discarded and an error message is printed. Custom error messages must be of ErrorQuality.SEMANTIC_ERROR to be printed (NB: Skript.error(String) always creates semantic errors).

      This implementation sets the time but returns false.

      Specified by:
      setTime in interface Expression<Slot>
      Overrides:
      setTime in class SimpleExpression<Slot>
      Parameters:
      time - -1 for past or 1 for future. 0 is never passed to this method as it represents the default state.
      Returns:
      Whether this expression has distinct time states, e.g. a player never changes but a block can. This should be sensitive for the event (using ParserInstance.isCurrentEvent(Class)).
      See Also:
      SimpleExpression.setTime(int, Class, Expression...), SimpleExpression.setTime(int, Expression, Class...)